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- #include "../common/header.ds"
- output "p:/base/ds/tsr1"
-
-
- /////////////////////////////////////////
- // spawns in actors for the RAID script
- /////////////////////////////////////////
-
-
- local entity rswat1 // the first swat guy
- local entity rswat2 // the second swatguy
- local entity rbadguy1 // first bad skinhead
- local entity rbadguy2 // the second bad skinhead
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-
-
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- rswat1 = find entity with targetname "rswat1"
- rswat2 = find entity with targetname "rswat2"
- rbadguy1 = find entity with targetname "rbadguy1"
- rbadguy2 = find entity with targetname "rbadguy2"
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-
-
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- //spawns in swat guards
- use entity rswat1
- use entity rswat2
-
- //spawns in skinheads
- use entity rbadguy1
- use entity rbadguy2
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- animate entity rbadguy2 performing action STD_XAFRAIDSHAKE_N_N_N holding for 999.0 // him laying there on the ground PRN_A_N_A_2